Archive for the ‘Android’ Category
So, the cat, or should I say the chicken, is out of the bag! I’ve opened up the website for my pet project, a Python/SDL based 2D game engine called “Ignifuga”. You can check it out here.
Update (Oct 9th, 2012): The third message in this thread explains a simpler alternative to what’s explained below. I haven’t tried it myself but it seems cleaner and easier to implement, so you should probably try that one first. Update 2 (Feb 21st, 2013): I’m now using the simplified method mentioned above in my engine. […]
So, one day you wake up and decide that you don’t have enough problems in your life and that you’d like to have more. That’s when you go with the obvious choice: You’ll try to cross compile the Python runtime for use in Android. These instructions and the required patch apply to Python v2.7.2 (at […]
The SDL library supports the Android OS quite well. To get started, this guide is a great starting point. I have a couple of points to add to that tutorial. I didn’t actually use the pre made SDL project, but rather took all the structure from SDL’s Mercurial repository. If you do that, the project […]
So, I got one of those wonderful Asus Transformers…I had to see if I could make something for it. And so I did! Having some Android experience from the 1.x days, I started looking around for a quick way to get something done, and it was then that I found the amazing AndEngine and its […]